![]() But there's no excuse for vague tutorial messages ("AGGHH!! WHAT DO I DO?! HOW DO I SHOT WEB?!"), poor collision detection, and sloppy jumping. Yes, a lot of them are likely user error. It removes any challenge the game might have had as far as navigational puzzles go, and turns it into a real slog…especially when you're back for the fifth time because you missed a button in a quick-time event. Sometimes you'll need to feed a Guardian some monsters to progress (grabbing and throwing them, with awkward aim), toss enemies on grinders or spikes, pull levers, or clear an area to progress. – Recycled puzzles. You're going to do the same thing, over and over, for most of the entire game. Here's what irritating me so far as I run through the game: It feels like that's all that's left at this point. I'm pretty certain the only reason I'm forging on is to see what exactly is going to happen to Rick's girlfriend Jennifer, and to unlock even more bizarre, bloody finishing moves and splatter kills. Thus, I've been playing off and on now, up to the fourth mission, or "phase," and I've got several gripes. Since I recently picked up the TurboGrafx version, I decided to go back and try out the reboot again. To tell the truth, I was really only interested in the grisly, gory kills, and the fact that you could beat enemies to death with their own severed limbs. I expected it to be nothing more than decent or playable. The general consensus at the time was that, well, it wasn't pretty. ![]() I once picked it up ultra-cheap during one of Amazon's year-end sales, along with Majin and the Forsaken Kingdom, and I never really finished it at the time.
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